Jason Chen

Staff Software Engineer · Meta Retrieval Platform

Jason Chen

I build the GPU inference and retrieval systems that select from billions of candidates inside a millisecond budget.

Focus

GPU Inference Serving

Model loading, warmup, and fail-safe fallback tiers. Staleness detection across models and embeddings. Concurrency control on artifact distribution.

Latency-Bound Pipelines

Multi-stage selection under hard millisecond budgets. Cheap early stages that cut downstream GPU cost before it is spent.

Embedding Retrieval

Vector matching over billion-scale corpora. Embedding and threshold synchronization, recall-aware dynamic cutoffs.

Work

What I built, and the mechanics underneath it. Every model linked below runs in the browser. Jump to all nine ↓

Neural retrieval, in production

Built serving integration for an embedding-based matcher: request-level experiment configuration, dry-run evaluation, statistics transport, embedding and threshold sync. Added recall-aware dynamic thresholds.

Systems

Nine working models of the problems above. Everything runs in the browser — drive the controls and the numbers recompute.

Overview

How a request actually moves, and how a model reaches production.

Memory & Kernels

Scoring is a random-gather reduction. Almost no arithmetic per byte, so every win is a memory win.

Selection

Narrowing millions of candidates to a handful, under a fixed latency budget.

Distribution

Splitting work across machines and sources without duplicating it, starving it, or losing it.

Background

Shanghai Buchholz University of Florida Meta
2013 2017 2021
Georgia Tech M.S. 2022–24

B.S. Computer Science, Mathematics and Statistics · M.S. taken part-time while at Meta · USAMO finalist · moved from Shanghai in 2013